Doirche is gonna have a freaking fit when he sees all the changes I had to make to the sub-level map.
What I hate most about doing dungeon designs backwards (by this I mean drawing a map first, then writing it, instead of writing it first, then drawing it to the plot) is that things have to change often. Sometimes extensively. I'm trying to keep changes to a minimum though, if only to spare Doirche's sanity.
Wait till you guys see the sub-level. I mean, really, I can't wait to see the reactions. Any PCs who can accurately map this level and who manage not to get lost should be awarded 100,000,000 xp simply for being that good at mapping.

It makes a minotaur maze look easy. I don't want to reveal too much, but it's just completely and insanely chaotic and convoluted. Directions are absolutely meaningless. It branches off Level 8, as we've mentioned before, so it has to be deadly and tricky. But let me tell you, most PCs who find themselves in this level will probably just slit their own throats and get it over with. Its that nasty.
