We're going to be releasing a preview of the finalized Level 7 map in order to whet everyone's appetite. I won't reveal the Level 8 or various sub-levels maps because revealing too much will dilute the surprise and the fun when we release this massive project later this year.
Anyway, about the maps. We are of course making them totally compatible with the original maps from The Ruins of Undermountain (the original box set). Same style, same coding, etc. Doirche and I were talking on the phone the other night about how cool it would be - once we finish RoUII & RoUIII, and re-do RoUII - to be able to print up maps of all 9 levels and a handful of sub-levels and fill a wall with all those maps, having them all identical in style to the original maps. Wow!


One thing I am doing a tad differently is making the maps unique. What I mean is this. While I have no gripes whatsoever with the maps from RoU (aside from wishing it had been a bit easier to compartmentalize them), there are a lot of very similar, standard-shaped rooms. Lots of squares and rectangles. I prefer to make each dungeon unique. In other words, I like each one to feel like something never seen before. One of my complaints about The Dungeon Under the Mountain (a Ruins of Undermountain clone, just maps, no writing) was that the rooms looked randomly generated, as if by computer. I like unusual shapes, something to make a dungeon feel unique. You can always tell when a dungeon has been meticulously designed by a creative mind and when it's been generated randomly or without imagination. So the maps for Level 7 and Level 8 are different in that I use more unusually shaped rooms and stray from the basic clusters of squares and rectangles whenever possible.
I think this incorporates the spirit of the original maps from the first box set with the creativity we should expect from a place like Undermountain. I really want people to be able to look at the maps and say:
"Wow, what a cool looking dungeon!"
Right now the development team is working on the maps for Level 7 and Level 8, with the map to Level 7 pretty much complete and ready now. I have an idea for Level 8 that may entail some reworking before we finalize it.
I've decided that Level 9 (Halaster's Lair) will consist of 4 full sized maps. Imaging hanging the 2 maps to Level 3 on the wall, then hanging too more to the side of it (ie like two Level 3's next to one another). Now you can see why the Ruins of Undermountain IV: Lair of the Mad Mage is going to be its own release with just that one level developed for it!


Well, that's it for now. Back to work. Er...maybe I better get some sleep first.
