
First, the map to Level 7 is done. Finished.
The map to Level 8 is completely drawn and will be at Doirche's doorstep either today or tomorrow, depending on how vigorous the post office is. He's going to start converting Level 8 once it gets there. I have a couple of tweaks to add to the map that I forgot, but not much of any significance (there's a slime lake I need to expand the branches to, that's about it).
The writing is coming along quite well. I have the first 20 core rooms totally written out, and about 20 of them are transcribed right now to final Word format. There are 41 core rooms, so I'm half done. The first 13 rooms are triple-proofed already, so that part is done. When I get through transcribing Rooms #14-33, I'll be sending them to Varl for proof reading. [Note: I need to know who else is available for proof reading].
The areas of interest (there are 26 of them...A-Z) are done! All written up. I transcribed Areas A-T into Word format and emailed them to Varl this morning to start proofing. The last areas of interest (Areas U-Z) are more extensive and I'm wrapping up transcribing them tonight, so Varl will have them before the weekend. Aside from any tweaks or small changes, the areas of interest for Level 7 are done, as are more than half the rooms. I'm stoked over all the good news, so my inspiration is skyrocketing and I should plow through the rest with ease.

I finished writing up the backgrounds for the two new apprentices we're unveiling as well.
I have room description notes for at least a good dozen room in Level 8 jotted down and filled out in my brain. As soon as I wrap up Level 7 (in the next week), I'll be sitting down to transcribe those rooms for Level 8 and fleshing out the rest of the 41 rooms and 26 areas of interest for that level.
Which, by the way brings up the news that Ruins of Undermountain III: The Deadly Levels is going to run about 175 developed rooms and areas of interest, compared to 124 for the first box set and 134 for the second (dreadful) box set.
I have 7 new magic items, 8 new spells, and 5 or 6 new monsters created for Ruins of Undermountain III: The Deadly Levels, although some of those are coming from Halaster's Tome of Monsters. There will be plenty more of each before we're done, trust me!
I decided on the sub-level for this release, which will be a sub-level dominated by an apprentice who will be a surprising revelation for everyone. This will also have a full sized map similar to Level 7, though I have not started that one yet. I have ideas for it though. I'll start work on that one only after I finish all the writing for Levels 7 & 8, though I will probably draw the map and get it to Doirche as soon as he finished Level 8's map.
And even more good news! We found an artist who absolutely rocks, and who has been a fan since Chainmail came out, and who loves 1E and 2E. he's excited about it and so am I. I'll wait to reveal his work until he hands in the first piece, so that you'll all have something to drool over.

I'm probably being overly optimistic for a July release, however I strongly believe that we'll have it all wrapped up no later than October. Things are moving quite quickly now, and the more people who get involved and the more excitement it generates, the more energy I have to work with. So we'll be able to fine tune the release date as we get closer.
Also, Mira has fixed the main page and added the download and FAQ pages, and is working on the links page (er...as soon as I send her the list of links that is!

This is how I always imagined the BIP Project to be...some very enthusiastic people, each throwing in their part, and all of us excited about it. And when that happens, we jet forward faster than the space shuttle! So a big thank you to everyone involved.


Well, that's all for now. Stay tuned. I'll post future updates to this thread.