I've been working on finishing Level 7 of Undermountain. There are something like 64 fully developed rooms to do, and as of last summer it was stuck at 13 written. I've gotten a lot more done and will soon be handing it over to the proof readers. Figure another 15-20 rooms. At this rate, all the rooms will be done in a few months, and then there's just some extra stuff to work on.
Sometimes when I get inspired, I work on more than one thing at a time. This is one of those times. First, with Level 8 being the Slime Level, it always reminded me of Juiblex and the Cthulhu mythos. I've been reading some Lovecraft stuff at night, and the BIP Project signed up a new cartographer, so I'm double inspired.
So now I am simultaneously working on drawing up Level 8. This is a good thing, because it means that when I get writer's block for a night on one level, I can freshen up by going to the other level and writing. That way, there's less downtime overall.
So, if anyone has any suggestions, questions, or ideas about Level 8, post them here. I'm open to hearing from everyone about this level. It's damned dangerous, being a level overrun by slimes, molds, jellies, etc. Still, it has to be workable for adventuring. The architecture is going to be out of this world, that much I do know!


It will feature priests of Juiblex as one of the few humanoid types dwelling there. Next to Level 9 (Halaster's Lair), Level 8 is by far the worst (ie hardest) to survive.
Anyway, forward we go!
