Jeffx wrote:
I think I should take a moment to explain my terms. Robin Law wrote in his book, "Robin's Laws of Good Gamemastering", 7 player styles: tactician, power gamer, method actor, storyteller, butt-kicker, specialist, and casual gamer.
Please tell me he didn't use the word "butt-kicker". I have a general rule that says anyone who feels intimidated by the use of the proper phrase "ass-kicker" or "ass kicking" should not be using the phrase improperly by substituting the word "butt" in the first place.
When I hear that word, it brings to mind an image of Chuck Norris trying to look like a bad ass in his movies while uttering words such as "Gosh darn"!
These are styles that exist outside of any rule system. Outside of any feel. Outside of any edition. You can change rules. You can add miniatures. You can change the dice to coin flips The option to play the desired style is still present. When it comes to style, the edition is insignificant. Unless you are saying that 3.X changes the game to a miniatures game like Warhammer, or I install it on my computer, it will always be this way.
Editions of the game can emphasize certain styles. 1E certainly had a stronger emphasis on the "tactician" aspect, while 2E had a palpably stronger focus on the "storyteller" aspect. 3E would probably fall under the "powergamer" style, although even that it's accurate, it's more a number-crunching, template/build focus.
Even the terminology of an edition elicits a feel for the game. In AD&D you develop a character. In 3E you build a template. Words carry meaning.
Feel is more difficult of a topic. Depending on how you look at it, D&D is all varying degrees of one feel. Heroic, medieval, fantasy. The emasculation points are well made and agreeable. However, that feel has been there since the moment a stat called hit points was added.
Not sure what you mean.
Hit points were there since day one.
OD&D, Basic D&D, 1E AD&D, and 2E AD&D all had a mixed medieval/fantasy/heroic basic underlying feel. 3E has far more a video game/anime/pop culture feel.
I have been viewing a lot of different groups play D&D lately. I have also been looking over some of my old gaming notes. When comparing the sessions I have witnessed to notes of my own games, I don't see that the community has changed all that much. A table of younger players, plays a very loose and stat stacking game. Tables of older players tend to be more tactical or storytelling. This is all using 3.5 rules.
On the flip side of that, I've had younger players being tacticians and storytellers while the older players are hack'n'slash. In my newest campaign, my best friend (who's in his 30's) is more a gamist/storyteller, his sister (who's in her 40's) is pure hack'n'slash/powergamer, and the young niece (all of 15 years old) is a total tactician.
We can find exceptions to any rule. I'm just looking at general trends.
What happens to the younger players as they get older is yet to be seen. Will they become stupid players because of the rules? Will they mature into better 4.5E and 5E players? That is very hard to determine. That is where societal views come into the picture. I hope to shape, at least a small group, into playing smarter games and being smarter players.
They'd need some incentive to become more intelligent, and society (as well as gaming) offers very little incentive towards that goal. I recall several people at the Planet'Tard debates (paladin/assassins
...I want to strangle someone!
) who began playing 3E when it first came out, and 7 years later they sounded like they'd regressed if anything. No common sense, no reading comprehension, no inherent logic. Just spewing unfounded opinion that contradicted all the rules of the game.
So 3.5E went away from being, primarily, a game about heroic fantasy? It became a board game with the new rules? I have seen nothing that drastic.
Yes. Absolutely. The game went from developing characters to building templates. The focus changed from storytelling to numbers crunching. I can honestly say that if we took out certain tell-tale common words like thaco or hit points, and had an old timer (say one of my old gamers) sit down and watch a 3E group playing, he would not have any clue that it was supposedly a "D&D" game. Every 3E game I have observed was run more like card game than a roleplaying game. I have never seen roleplaying or character development. I have never seen players refer to their characters by name.
"My half/dragon part/pixie paladin/assassin/druid invokes Power A while using Feat B. Do I trump his DC rating?"
That's what it sounds like to me, anyway.
And yes, it did virtually become a board game, since the use of miniatures on a "board" (aka a battle mat) became pretty much a
requirement where once it was simply icing on the cake. I hear that miniatures will be even more required in 4E. Quite drastic, if you ask me.
I think it is a slippery slope to judge a generation's intelligence based on it's electronic communications. Especially the informal communications. I am not sure what generation you are from, but I am willing to bet that I could go to textfiles.com, compile a list of old BBS messages from that era, and determine, based on spelling errors, that that generation is stupid.
I grew up in the 60's and 70's, for reference. We had phonics stressed heavily. They don't cover that anymore, nor do they delve into word origins, which is why we have people saying "should of" instead of "should've" and saying "I could care less" or "definatly".
How a person types is indicative of how he thinks. Granted, there are intelligent people who neglect to bother with typos or spell checking. Which is fine. But anyone who says "could of" is not just being sloppy. It shows a total ignorance of the language. Contractions were covered extensively in my generation in 3rd grade.
People consistently spelling the word "ridiculous" as "rediculous" shows how phonics is de-emphasized and how the "new way" of teaching results in poor spelling. They mispronounce the word, so they misspell the word. Same thing for "definatly". A total ignorance of the root word and its association to "finite".
Language is an expression of thought. When you see someone saying:
"Hey man, you know? I like, you know, went to the store, you know? And like, well, uh...you know, it was like, cool, you know?"
Well, that's Morons In Motion. It's a clear sign of a vapid, confused mind.
Perfect picture of where our kids are going:
http://www.youtube.com/watch?v=qQdhMSEq ... re=related
I am guessing you have heard the Jeff Foxworthy bit? It is hilarious because it true.
Not sure which, but I'd love to hear it!
You must have big feet. Even with tip-toeing, you stepped in it.
I swear, I just can't escape the rant compulsion!
Are you serious? Two candidates, everything else being equal, in the column that says "D&D edition I grew up with" one marks 1E the other marks 3E, you take the 1E candidate? Wow! I hope their computer skills aren't 1E still.
Absolutely! Virtually every 3E gamer I have discussed real-world politics, morals, or world events with has been a moron. Totally clueless, head-in-the-clouds bliss bunnies and space cadets. No moral compass, being confused by this moral relativism bullshit society embraces. I can see the 3E gamer stealing from me, then using a stupid Star Wars quote and saying "Well, what I did was good, from a particular point of view", then justifying it by claiming that he needed the money more than me to feed his kid (even though he's not married) or something. The fact that they cannot comprehend absolute good and evil or rather refuse to recognize it, shows they're insane. One of them, when I offered the idea that certain ideas are universally evil, such as raping and murdering babies, he claimed it was a good act from a certain point of view!
I don't want to
hire someone like that, I want to
castrate his ass before he can further degrade the gene pool!
Unfair. Modern comics are not crap just because they are post 70's. That is nostalgia talking.
It's not nostalgia. It's an observation made from almost 40 years of comic collecting, reading, and studying. Comics started to really dip in the 80's. All the great runs by the great artists and writers were finished for the most part. Company wide "events" became the norm, and characters were destroyed in an attempt to make sales through over-hyped non-events. The 90's was the age of gimmicks and comics sucked in that period even moreso. The 2000's and beyond are just toilet paper.
I, also, cannot participate in discussion of comic book forums. And not because they say Batman can beat-up Galactus. Come on, Batman is DC and Galactus is Marvel. Geesh!
They're talking crossovers.
Don't make me go on my tirade about how comics are more literary now than they have ever been.
Bah! They're overpriced toilet paper. Pretentious, preachy, overly slick garbage. The people writing them are the same breed as the 3E morons who believe that a paladin'/assassin/druid is a "kEwL dUdE".
What?!?! Next you are going to tell me there is no Santa Claus?
I still insist he exists!
Possibly. Actually, I agree with that statement. I just don't think the games are dumbing down first. I also don't think the rules are dumbing done but I will wait until I have some real experience with a modern D&D system. I think the players are dumb and the rules allow dumb players as well as smart ones.
There's no question that society is being dumbed down primarily. Games follow, because the quest is to addict the greatest number of stupid masses. Stupid people are easier to addict, easier to sell the addiction to, and less likely to object to stupid changes. Perfect consumers!