The Emasculation of 3rd Edition

Discussion of OOP 1st & 2nd Edition products and rules, ie TSR AD&D material.

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Halaster Blackcloak
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Post by Halaster Blackcloak »

Adidamps2 wrote:
Halastrer can I repost your thoughts on the 3E and $E over at WOTC, either with your name or anonymously qouted, because it would really rile thrier feathers and at teh same tiem give me a good chuckle at their reactions...LOL I figured I'd ask 1st instead of just doing it. But it would be fun to see the crazed reations over it!
Feel free to use my words, but please leave me out of it. I've had my fill of the dipshits at WOTC and the Wizzer_Head moderators there. Be prepared for a firestorm there because those people can't handle the truth. It chokes them and they panic. :wink:

Varl wrote:
I can't wait for the Breaking Wind healing effect, which I think most people can truly relate to!
ROTFLMAO!! Oh man, I gotta use that line in my battles about 4E! "I think any game that allows you to use Breaking Wind as a healing surge is absurd!". LMAO! I'll just constantly refer to it as Breaking Wind instead of Second Wind, just to drive the opponents batty. :twisted:
Death and risk are dead. They've been replaced by Healing Surge, Second Wind, and no less than 3 (count them, THREE!) chances to fail a check before you die. Why even bother with death at all anymore?
Indeed! Why bother having death in the game? It just slows down the action! :roll: Of course, you never need to die in 4E. As it says:
At the same time, the new system allows you to take the players from one level to the next without ever having to swing a sword.
Just phone it in till you hit 18th level.
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Post by Halaster Blackcloak »

Jeffx wrote:
This is something I can certainly agree with. If there is no need to upgrade, don't. If you like what you have, stay with it. I don't think Hasbro is going to come to anyone's door and demand their 3.X books. Nevermind, anything prior. We are all safe in our edition of choice.
But see, that's not the point. I never worry about what WOTC does. I do my thing, and if God himself incarnated before my eyes and said "You must play 4E", he'd get the same rude answer as anyone else who said that to me.

But WOTC does both gaming as a hobby and society in general a disservice by retaining the name "Dungeons and Dragons" when 4E is unrelated to the original game in all but the name.

It's not an upgrade, it's a downgrade, hence my quotations around the word upgrade. :wink:
Make no mistake. 3.5 is what D&D is now. 4th Edition is what it is going to become. This IS D&D. Hate it all you want, it won't change. All the bile and disgust you muster doesn't change anything. Maybe no one will make the move. Maybe everyone will stick it to Hasbro and not buy a single book. Then Hasbro will see the error in their ways and go "old school". I doubt it.
First, it is not D&D. Dungeons & Dragons is a pen and paper fantasy roleplaying game based on archetypes. 4E is a computer simulation game that merely borrows certain concepts and terminology from actual D&D. Now I've heard all the arguments about copyright and how the copyright owners call it D&D and so it's D&D and so on and so forth back in the 3E debates, and my answer still stands when it comes to that issue with 4E. Bullshit! It is a derivative computer game that shares the same name, but the feel, style, purpose, design, intent, and spirit have all been changed. Therefore it is not the same game. I have never seen a 3E game played that looked at all familiar or in almost any way similar to my 1E and 2E games. Being different does not automatically condemn it. I just personally think it's pathetic, because it's an emasculated game pretending to be the real thing.

And for the record, I don't care how wildly successful 4E is, and I don't care if it flops to badly that they can't sell 50 units in the first year of release (though admittedly, the latter would be a lot more fun to laugh about!). No matter what it does, it doesn't affect me. Never has, never will. I just enjoy commenting on the crapification of a game (notice I said a game, not the game).
D&D lost. The role-playing game community has evolved passed them.
Sorry, but you won't get any agreement from me there. It's not a matter of losing. Mankind on every level achieves lofty heights, only to then fall from grace, so to speak. This happens whether we're talking about games, songs, or even societies. America was once truly the land of the free. Now we've become a socialist state that the founding fathers would sooner raze in a conflagration than support. The fall from grace. And so it happens in every society at every level. The basic mechanism is this...

People strive for something better. They create some thing better. They develop that thing until it reaches heights of greatness never imagined by those who originated the thing. Its influence spreads and people enjoy the fruits of those lofty heights. But then most people get lazy and take things for granted, while others get greedy and abuse the system or thing. They all get weak and complacent and they allow that greatness to erode and decay, until it all comes crumbling down.

And so it is with society and so it is with D&D. In fact, this universal law even happens within the cells of our bodies, and we die.

So it's not like there was a vote between AD&D and 3E and AD&D lost. It was a gradual, inevitable erosion of quality that afflicts everything in time. Entropy at work if you will.
It is actually more the fault of TSR than WotC or Hasbro. Somewhere in 2E there was a snapping point. I don't know precisely where that point is but it happened. This is when three camps formed.
I think we agree there, and I think that point was the Player's Options books. That was when they started listening to the whiners and the power gamers and started ruining the game.
The first camp, myself included, drew a line in the sand and said "This is the last PHB I will ever buy." To us, D&D has no future after that. We will dig around on eBay, buy our $4 Paizo PDFs, or download original new content from the web but that is where it stops. We are resistant to change. But we still read the news and complain about how they bastardized the game. They haven't 2E is the same today as it was when we drew the line in the sand.
That'd be me. I bought a lot of 2E stuff, as there was plenty of great material out there (Ruins of Undermountain, Labyrinth of Madness, City of Skulls, Return to the Tomb of Horrors, a bunch of Ravenloft and Forgotten Realms stuff, some Planescape stuff, Birthright, etc). My old gaming group split up a couple of years before 3E came out, and I was curious to see whether 3E was worth getting, sort of a new group/new edition sorta feel. It sucked. I hated it and refused to endorse anything 3E or beyond.
The second group, my DM mentor included, left D&D and moved on to something "better". Is it really nerdy that I have someone I consider my DM mentor?
LOL! :lol: Didn't we all have one, though? :wink:
Okay, I did got to a hockey game tonight. That makes me slightly less of a nerd. Right? Okay where's the tape for my glasses? My mentor, Ed, switched from D&D to Ars Magica. This was a HUGE blow to the D&D community. There are lots of people like this. These are the people who see that D&D is really not mature in terms of todays modern RPGs. These people didn't want to be left behind and wanted the advancement of the larger RPG community.
I never did, and pray I never will, understand the whole "D&D is immature" complaint. It's worked fine for me for 30 years, most of then spent playing with adults. I've never met a person who's complained about this and seen it not be a case where the person just wanted to do something different. It's akin to saying "Monopoly is immature" and then moving on to playing Life. :roll:
The third group was small but is growing in numbers. This is the group that Hasbro appears to be catering to. It is a large group and it is why Hasbro is trying to get as many of them as they can. They are the people coming to the game from WoW or from Magic. This is the group where the large amount of money can be made. Hasbro is going to milk it for all it is worth.
So true. Disposable and obedient sheep who buy what's shoveled out to them. Faithful consumers who will pay for the privelege of owning overpriced toilet paper. That's what they want. Love of money is the root of all evil. We don't need the Seven Deadly Sins. Just one...Greed. The other all stem from Greed.
Just keep playing the game you like. When you play, pull out your 2nd Edition books and play. When people laugh or chuckle (I've never had it happen) invite them into your game. If they still laugh or mock you, just give 'em a smile and let 'em know you will be there when they are complaining about the 4.5 upgrade. invite them back. When you DM a game, make as much new content as you can and make it available. If not, all D&D is going to go away.
D&D (the true game) will always live as long as there are people intelligent enough to appreciate an intelligent game, as long as there are people who understand the mythological roots of the game, as long as these people keep it alive. About the only thing that can stop me from playing is an apocalyptic situation where the entire country is in survival mode and I have to go into hunter/killer mode just to survive and protect loved ones (and I truly do see this coming, sooner than we think). Even then, I'll be playing now and then around the campfire to relax. I may even fashion the bones of my enemies into dice! :twisted:
Wow, what a rant. I probably should go back and edit but I am not going to. I am lazy and I need another beer. Second Edition D&D is a great game. Nothing about 3.x or 4e is going to take away from that greatness. Complaining about how horrible everything has become isn't going to make 2E any better or make 4E any better either. All WE can do is create as much quality content for the game we love.
No argument there. But I still love ripping on a greedy company that insists on churning out crap for the masses and keep lowering the standard by catering to the ever-lowering lowest common denominator. :twisted:
Actually, I just want to make sure my line in the sand is still secure. I want to make that decision on my own. It isn't the type of decision that can be made by flipping through books in the book store. It isn't the type of decision I can make on other people's impressions.

I am still in the first camp. I just might be throwing $62.97 away to be certain.
Wow. I'm glad I know my tastes well enough not to waste the time and money to verify it that way! :shock: In my eyes, it's too costly to have to buy everything before knowing how I feel about it. I've developed an almost sixth sense for sniffing crap, and I know it right off the bat. Saves me lots of time, aggravation, and money! :lol:
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Post by Halaster Blackcloak »

Sangalor wrote:
Well I can certainly make one criticism which is factual - they have dropped gnomes as a PC race which I consider is a very negative thing.

I think this has mostly come about due to the misrepresentation of gnomes in the various settings eg. Dragonlance eccentric gnomes and the Forgotten Realms deep gnomes (as presented by a certain writer who I shall refer to as Drizzt Inc.).

I always thought the 2nd ed supplemental guide to Gnomes (and Halflings) actually presented them in a sensible way - anyone have thoughts on this?
I think it's absurd for them to take out one of the core races, only to replace it with "kewl rad uber-powered hybrid" races. But yeah, the gnomes in DL could be tedious and annoying. I think gnomes are the least appreciated of the AD&D races. But I like gnomes!
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Post by jeffx »

You made a lot of comments I am not going near. My political and larger societal views will remain out of this discussion. Also many of my comments would get into a debate of D&D as a whole and not as AD&D vs. "new" stuff. I am not here to defend anything. So I will leave them out. I'm going to attempt to get back on topic of doing things to improve what is left of AD&D.
Halaster Blackcloak wrote: But see, that's not the point. I never worry about what WOTC does. I do my thing, and if God himself incarnated before my eyes and said "You must play 4E", he'd get the same rude answer as anyone else who said that to me.
At least I won't be alone in hell then :D Seriously, that was the point I was attempting to make. No one is directly forcing anyone to change their game. Thankfully my books don't have a shelf life. They stay durable and will last me longer than I will ever need them for. Except for that damned Unearthed Arcana. That book was horrible, in a physical sense.
jeffx wrote:Make no mistake. 3.5 is what D&D is now. 4th Edition is what it is going to become.
First, it is not D&D. Dungeons & Dragons is a pen and paper fantasy roleplaying game based on archetypes. 4E is a computer simulation game that merely borrows certain concepts and terminology from actual D&D. Now I've heard all the arguments about copyright and how the copyright owners call it D&D and so it's D&D and so on and so forth back in the 3E debates, and my answer still stands when it comes to that issue with 4E. Bullshit!
It is. It may not be what you want to call D&D but it is D&D. That is the great thing about owning something, you can do pretty much what you want with it. I understand what you are saying and what you mean but that doesn't change anything. I know in your heart it isn't D&D. However, our hearts don't set a wider reality. D&D is a Hasbro product that will be at 4th Edition in a few months.
jeffx wrote:D&D lost. The role-playing game community has evolved passed them.
So it's not like there was a vote between AD&D and 3E and AD&D lost. It was a gradual, inevitable erosion of quality that afflicts everything in time. Entropy at work if you will.
You are right. I did a poor job of making my point there. I'm not going to bother trying to clarify because it really makes no difference. We are talking about different things and it isn't really a topic for a OOP forum.

So true. Disposable and obedient sheep who buy what's shoveled out to them. Faithful consumers who will pay for the privelege of owning overpriced toilet paper. That's what they want.
Or newcomers who want to go beyond what is available to them in WoW and Magic and hear about D&D. They go into the book store and there are the books. Not sheep. Smart, primarily younger people who want something more than what is available to them on a computer screen or tapping a deck. To consider them sheep does them a disservice. It does the OOP community a disservice as well.
D&D (the true game) will always live as long as there are people intelligent enough to appreciate an intelligent game, as long as there are people who understand the mythological roots of the game, as long as these people keep it alive.
I guess it all depends on what you mean by always live. Do you care about what happens to OOP games after you pass on? Or is it enough that you have a AD&D game you can play right now?
jeffx wrote:I am still in the first camp. I just might be throwing $62.97 away to be certain.
Wow. I'm glad I know my tastes well enough not to waste the time and money to verify it that way! :shock: In my eyes, it's too costly to have to buy everything before knowing how I feel about it. I've developed an almost sixth sense for sniffing crap, and I know it right off the bat. Saves me lots of time, aggravation, and money! :lol:


But didn't you say you were curios about 3E? I like D&D enough that I want to have first hand knowledge of what is current. I skipped an entire edition (2? does 3.5 count as an entire edition). I've learned a lot about things that I don't like, and found a lot of things I do like, by not assuming I can sniff crap. My CD, book, movie, game, etc, etc collection is full of crap.
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Post by adidamps2 »

Halaster Blackcloak wrote:Adidamps2 wrote:
Halastrer can I repost your thoughts on the 3E and $E over at WOTC, either with your name or anonymously qouted, because it would really rile thier feathers and at the same time give me a good chuckle at their reactions...LOL I figured I'd ask 1st instead of just doing it. But it would be fun to see the crazed reations over it!
Feel free to use my words, but please leave me out of it. I've had my fill of the dipshits at WOTC and the Wizzer_Head moderators there. Be prepared for a firestorm there because those people can't handle the truth. It chokes them and they panic. :wink:
LOL I am just in it for the reactions it creats over there :twisted: but thanks for the O.K.
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Post by Halaster Blackcloak »

Jeffx wrote:
At least I won't be alone in hell then
We'll have to call our campaign there the Infernal Campaign! :twisted:
It is. It may not be what you want to call D&D but it is D&D. That is the great thing about owning something, you can do pretty much what you want with it. I understand what you are saying and what you mean but that doesn't change anything. I know in your heart it isn't D&D. However, our hearts don't set a wider reality. D&D is a Hasbro product that will be at 4th Edition in a few months.
I still say it isn't D&D. You're talking about intellectual property rights. I'm talking about the actual game, the essence, what makes it what it is. Legally, it's called Dungeons and Dragons, but its very essence has been changed. It's not the same game it was in 1E or 2E (which were so very similar that 90% or more of the rules remained the same). AD&D is about roleplaying archetypes and it featured lots of risks. 3E and 4E are about maxing powers and feats and stuff that reads like a video/computer game manual. 3E and 4E removed those risks. I could make a graph chart if I wanted to bother, showing how virtually everything in 3E and now 4E has been so drastically changed that it cannot be considered the same game, except from a legal viewpoint, which doesn't change the fact that the essence has totally changed.
Or newcomers who want to go beyond what is available to them in WoW and Magic and hear about D&D. They go into the book store and there are the books. Not sheep. Smart, primarily younger people who want something more than what is available to them on a computer screen or tapping a deck. To consider them sheep does them a disservice. It does the OOP community a disservice as well.
I think it's doing them a service by pointing out to them just what sheep they are. I personally know plenty of people online who act exactly like subservient sheep. They have a psychological aversion to criticism of WOTC, they have an disturbing, almost religious faith in WOTC, and they end up justifying going out to buy up all the new crap WOTC peddles, because they are too fearful of standing their ground and saying "You know what? I really don't like this crap after all". I could write a psychology thesis on them!
I guess it all depends on what you mean by always live. Do you care about what happens to OOP games after you pass on? Or is it enough that you have a AD&D game you can play right now?
After I'm gone, it'll be up to those who survive me as to whether or not the game itself survives. In the big picture, I don't care. It won't be my concern. I'll do what I can to help it last and to encourage others not to lose such a wonderful hobby. But it's up to them to cultivate it.
But didn't you say you were curios about 3E?
Curious as to whether is was a workable system, yes. But the moment I got the books (and remember, there was not nearly as much detail given out then to decide before hand), I realized it sucked and that it was emasculated and video game oriented. Bottom line, there's no way that anyone who's both honest and intelligent can deny where the game is going. It's common sense, and quite obvious. Now, whether or not a person considers the direction the game is taking to be a good or a bad move, that's a matter of personal opinion and thus beyond right or wrong. But to deny where the game is quite obviously going would simply be foolish. Nobody in their right mind could possibly believe that it's going back towards the roots of the games and going back to an AD&D feel instead of a computer feel. This isn't a personal slight towards 4E gamers or some sort of judgment call. It's simply an acknowledgment of both reality and common sense.
I like D&D enough that I want to have first hand knowledge of what is current. I skipped an entire edition (2? does 3.5 count as an entire edition). I've learned a lot about things that I don't like, and found a lot of things I do like, by not assuming I can sniff crap. My CD, book, movie, game, etc, etc collection is full of crap.
Then I question what it is you like. In other words, what is it that you do like about D&D? Because AD&D 1E/2E and D&D 3E/4E are virtually unrelated in style, feel, intent, focus, purpose, and everything else. Most of the things I like in AD&D have been removed from 3E/4E. Most of the things added to 3E/4E are alien to the game and I don't like. So are you saying that you simply like being "current" with the latest system?

I don't get the "staying current" thing. How does staying current enhance enjoyment of the game?

I see people at other forums talking about the Forgotten Realms and worrying about how to "keep them alive". And people will say things that get me questioning their sanity. I mean, seriously. They'll say they hate, absolutely loathe, the changes being made to the FR in 4E, but then in the next sentence they'll turn around and say that they're going to buy all the overpriced 4E FR crap that they just got done proclaiming their hatred for, simply because they "don't want the FR to die". :roll:

It's not about life support. Who cares if a crappy system dies?
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Post by jeffx »

Halaster Blackcloak wrote: Then I question what it is you like. In other words, what is it that you do like about D&D? Because AD&D 1E/2E and D&D 3E/4E are virtually unrelated in style, feel, intent, focus, purpose, and everything else. Most of the things I like in AD&D have been removed from 3E/4E. Most of the things added to 3E/4E are alien to the game and I don't like. So are you saying that you simply like being "current" with the latest system?
And we have come full circle. I like having evidence and not just what's in my heart. I want to know first hand what 4E is. Not listen to what is written in some forums. It will cost me about $65. I'll just buy jack Daniels instead of Crown Royal for the month of June. My dice will just have to be more crowded. It is worth that to me.

It isn't about staying current. If I wanted to stay current, I would play WoD. Or at least Dungeons and Dragons 3.5 Edition.

So again, it isn't about what I like. I like 2nd Edition. Why would I be on this forum if i didn't [1]? I don't have an opinion one the upcoming Dungeons and Dragons. I have seen tons of speculation and a little hard evidence but I won't say if I like it yet. If I buy something more than the core books, that means I like it. In fact, I highly doubt I will go away from 2nd Edition. Because that is what I like and that is what I have all my money and time invested in.


jeff

[1] Speaking of which, have you looked at the 2nd PDF I put up of the ToM? You haven't been responding in the other thread
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Post by Minstrel »

Halaster Blackcloak wrote: I see people at other forums talking about the Forgotten Realms and worrying about how to "keep them alive".
I think they're quite alive and well, right where they're supposed to be, in the setting from the old grey boxed set.
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Post by jeffx »

Minstrel wrote:
Halaster Blackcloak wrote: I see people at other forums talking about the Forgotten Realms and worrying about how to "keep them alive".
I think they're quite alive and well, right where they're supposed to be, in the setting from the old grey boxed set.
Old gray box set? Is that pre or post Time of Trouble?
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Post by Minstrel »

jeffx wrote:
Minstrel wrote:
Halaster Blackcloak wrote: I see people at other forums talking about the Forgotten Realms and worrying about how to "keep them alive".
I think they're quite alive and well, right where they're supposed to be, in the setting from the old grey boxed set.
Old gray box set? Is that pre or post Time of Trouble?
Time of what? Never heard of it. :wink:
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Post by jeffx »

Minstrel wrote:
jeffx wrote:
Minstrel wrote: I think they're quite alive and well, right where they're supposed to be, in the setting from the old grey boxed set.
Old gray box set? Is that pre or post Time of Trouble?
Time of what? Never heard of it. :wink:
I guess that answers my question. :)

I didn't get into Forgotten Realms as a campaign setting until after I read the Avatar Trilogy novels. To some people, that was a horrible time for Forgotten Realms fans.
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Post by Zherbus »

I am mostly okay with the post-time of troubles stuff. It's fine, but I much prefer the before time.
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Post by Shacia Amastacia »

LOL. I never even realized that D&D and AD&D were before the time of troubles. I've read the books, and so everything that's happened in the books, for the most part happened in the near past for 3rd edition.
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Post by Varl »

Not that I'm one to endorse any 3e product, but I have to endorse this one. The Grand History of the Realms book. If you've ever wanted to know about the history of the Realms before the ToT (:lol:), this book is for you. It's one of the exceedingly rare tomes that doesn't contain a lot of 3e technocrunch, and as far as having interesting plotlines and stories from which adventures can spring, it's second to none.

And for those DMs that like to incorporate rich historical elements and link present day liches or other exceedingly long lived creatures into the storyline, this book can easily provide those. Every time I read an entry way back in Realms history, I always think "what if?" What if that particular guy lives on as a lich, or even things not even that grandiose, such as having the characters discover ruins of some ancient empire mentioned in GHotR. That's the kind of stuff as a DM I can use to weave engaging storylines and adventures from. Creating stuff out of thin air is always an option, but I think it's great if you can tie it to history somehow.

Of course, historical references in the adventures you create can only be as intriguing as the player's knowledge of the world happens to be. Heh. You tell them they've just discovered a remnant ruin of the ancient kingdom of Thendalar, and if they give you that blank stare as if they have no idea what you're talking about, their historical studies aren't quite so polished. Heh. :wink:

Either that, or they just don't care. :lol:
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Post by Halaster Blackcloak »

Jeffx wrote:
Speaking of which, have you looked at the 2nd PDF I put up of the ToM? You haven't been responding in the other thread
Ah! I forgot that you posted an update. I'm not ignoring you, just haven't gotten caught up on BIP stuff this week. It's a bad week. I have 24 hrs of seminars this weekend too, and 4hrs of driving on top of that. :shock:

I think development stuff for me is on hiatus until Monday.
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Post by Halaster Blackcloak »

Minstrel wrote:
I think they're quite alive and well, right where they're supposed to be, in the setting from the old grey boxed set.
Amen, brother! Amen! :D

Jeffx wrote:
Old gray box set? Is that pre or post Time of Trouble?
I love Minstrel's answer, which is how it plays in my campaigns..."Time of what? Never heard of it."

:lol: Good one Minstrel!

But just for accuracy's sake, the Time of Troubles (ToT) occurred in the FRE1 Shadowdale, FRE2 Tantras, and FRE3 Waterdeep trilogy of modules in 1989. It basically (along with the FR Adventures hardcover) converted the Realms from 1E to 2E.

I thought it was stupid. Gods coming to Toril and fighting it out, killing off all the cool evil gods, etc. It doesn't exist in any of my FR campaigns, and never will.

Of course, as Zherbus states, there was plenty of good stuff to come out after the ToT. Ruins of Undermountain for example! :twisted:

And FR10 Old Empires, FR11 Dwarves Deep, FA2 Nightmare Keep, FRQ1 Haunted Halls of Eveningstar, FOR2 Drow of the Underdark, Faiths & Avatars, Powers & Pantheons, Demihuman Dieties, etc.
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Post by jeffx »

Halaster Blackcloak wrote:Jeffx wrote:
Speaking of which, have you looked at the 2nd PDF I put up of the ToM? You haven't been responding in the other thread
Ah! I forgot that you posted an update. I'm not ignoring you, just haven't gotten caught up on BIP stuff this week. It's a bad week. I have 24 hrs of seminars this weekend too, and 4hrs of driving on top of that. :shock:
No rush. Just wondering.
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Post by Zherbus »

For the record, I like the FR Adventures book. It thankfully has stuff that you can use for pre-TOT.
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Post by Halaster Blackcloak »

Zherbus wrote:
For the record, I like the FR Adventures book. It thankfully has stuff that you can use for pre-TOT.
I agree, I've found it very useful and fun. I ignore the stuff about no more assassins, etc. I think the only single problem I have with it, and this is easily remedied (ie simply don't use it) is how much escalation of power it has. For example, Saerloon has:

(1) 24th level wizard
(1) 21st level wizard
(1) 21st level fighter
(1) 20th level paladin
(2) 19th level wizards
(2) 18th level wizards
(3) 16th level wizards
(1) 15th level wizard
(1) 14th level wizard
(1) 13th level thief
(2)12th level wizards

:shock:

But again, all one need do is ignore that. Problem solved. So overall, I really like it. :wink:
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Post by radwizard »

I use post ToT material, but the event never happened in "MY" Realms, lol. I don't use 1E assassins, I use the assassin class out of the GH book Scarlet Brotherhood, matter of fact, I've brought the whole brotherhood into the Realms, they are mostly based out of Thay and the east and do alot of covert slaving and such in the east and eastern heartlands. :wink:

I would have to say that I've brought alot of "foriegn" material into my Realms......I have Mt. Gundabad a MERP product placed just east of Vassa and north of Thar.....tied in really good, and the look on the player's faces when they met a half-orc who was a mage was priceless.. :twisted:

And just for the record, Eliminster is present in "MY" Realms, but my players will never....ever....meet him, "MY" Realms are for the players to develop and change, not some uber graybeard who IMO doesn't have any reason to have anything to do with my players. :D
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Post by Sangalor »

Halaster Blackcloak wrote:Zherbus wrote:
For the record, I like the FR Adventures book. It thankfully has stuff that you can use for pre-TOT.
I agree, I've found it very useful and fun. I ignore the stuff about no more assassins, etc. I think the only single problem I have with it, and this is easily remedied (ie simply don't use it) is how much escalation of power it has. For example, Saerloon has:

(1) 24th level wizard
(1) 21st level wizard
(1) 21st level fighter
(1) 20th level paladin
(2) 19th level wizards
(2) 18th level wizards
(3) 16th level wizards
(1) 15th level wizard
(1) 14th level wizard
(1) 13th level thief
(2)12th level wizards

:shock:

But again, all one need do is ignore that. Problem solved. So overall, I really like it. :wink:
Hal - I'm not sure why this is a concern? NPC's only play as much of a role as the DM permits them to, true? And isn't Saerloon a major city besides? It's not unreasonable to expect significant numbers of powerful NPC's to reside in major population areas.
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Post by Halaster Blackcloak »

Well as I said, it's not a problem personally. All I need to do is wave The Hand of God (ie my hand as the DM) and say "They don't exist" and they don't exist. :twisted:

But it's just part of the growing power escalation that started there. Granted, Saerloon is a large city, but hell, I don't think the entire World of Greyhawk setting had so many high powered characters in it, much less a in a single city! :shock:

And it became a problem because newcomers kept seeing all these uber-powerful NPCs and sometimes a dozen or more of them in a single city, and it seemed to them that the FR is a world dominated by super powerful NPCs. And so they ended up not liking the setting. In the end, it did get out of hand, to where I wouldn't want to play in the FR as published unless I took out a good chunk of it, since the power levels became intolerable.
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Post by Sangalor »

I'm not even sure why you have to remove their existence to fit your campaign? Couldn't the NPC's be creatively handled eg. they are adventuring themselves/travelling and away from the city etc?

I'll admit that I have noticed that there was a growing escalation of power across the FR setting but I didn't think this was so much a problem with NPC's within the setting as opposed to the growing influence of the NPC's within the novels eg. Chosen of Mystra/Drizzt etc - their influence translated to the dislike of the setting, especially in light of the ever growing major change events which kept getting published and modifying the setting. As some fans of the setting tried to keep their campaigns consistent with these NPC influenced events they started to realise their PC's played little role in effecting events of their own and lost interest.

I think it just requires more creative DM'ing to handle this.

I'm not familiar with the Greyhawk setting but I read somewhere that they had some demi-god living in the actual setting at some stage? Can't get much more powerful than that!

EDIT: I was thinking with the proposed 4th ed changes that in fact Hal you would be more outraged especially by the Epic Destinies and Paragon Paths stuff! :P
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Post by Halaster Blackcloak »

Sangalor wrote:
I'm not even sure why you have to remove their existence to fit your campaign? Couldn't the NPC's be creatively handled eg. they are adventuring themselves/travelling and away from the city etc?
Sure, but if you allow for their existence in your world, then you have to account for them when earth- (or rather, Realms-) shaking events occur. Where are they? It's too contrived for them to all be away at once so that the PCs can take center stage.

The problem that so many people had is that if there are so many uber-powerful PCs in each and every city, it ruins suspension of disbelief. Every city has a dozen or more NPCs who can kick the asses of any PC adventuring party. It becomes ridiculous and forces PCs to remain a secondary level of hero. Better to simply decide those NPCs don't exist,and inject then one-by-one, when and if needed.
I'll admit that I have noticed that there was a growing escalation of power across the FR setting but I didn't think this was so much a problem with NPC's within the setting as opposed to the growing influence of the NPC's within the novels eg. Chosen of Mystra/Drizzt etc - their influence translated to the dislike of the setting, especially in light of the ever growing major change events which kept getting published and modifying the setting. As some fans of the setting tried to keep their campaigns consistent with these NPC influenced events they started to realise their PC's played little role in effecting events of their own and lost interest.
Those were major problems indeed. I hated the constant novel tie-ins, especially because so many of the novels sucked. :evil:

I think it just requires more creative DM'ing to handle this.
My theory is just do away with them and then allow then in on a case-by-case basis. Much easier to do when you consider the continuity and internal logic of the campaign.
I'm not familiar with the Greyhawk setting but I read somewhere that they had some demi-god living in the actual setting at some stage? Can't get much more powerful than that!
Yes, Iuz was a demigod, a cambion demon. But the FR also has Yachtu Xvim walking around, and he's a demigod. And Greyhawk certainly never had an entire pantheon of gods walking around, and mortals killing gods and assuming godhood, etc.
I was thinking with the proposed 4th ed changes that in fact Hal you would be more outraged especially by the Epic Destinies and Paragon Paths stuff!
I feel a migraine coming on! :x
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Post by Sangalor »

Halaster Blackcloak wrote:Sangalor wrote:
I'm not even sure why you have to remove their existence to fit your campaign? Couldn't the NPC's be creatively handled eg. they are adventuring themselves/travelling and away from the city etc?
Sure, but if you allow for their existence in your world, then you have to account for them when earth- (or rather, Realms-) shaking events occur. Where are they? It's too contrived for them to all be away at once so that the PCs can take center stage.

The problem that so many people had is that if there are so many uber-powerful PCs in each and every city, it ruins suspension of disbelief. Every city has a dozen or more NPCs who can kick the asses of any PC adventuring party. It becomes ridiculous and forces PCs to remain a secondary level of hero. Better to simply decide those NPCs don't exist,and inject then one-by-one, when and if needed.

Well I personally try to limit the number of major events that occur in my campaigns to avoid that very problem! (And besides, how many of these events are sensible for a campaign? That was the major problem with the FR setting in the mid-90's - every time you turned around something big happened eg. Ruins of Zhentil Keep etc)
I'm not familiar with the Greyhawk setting but I read somewhere that they had some demi-god living in the actual setting at some stage? Can't get much more powerful than that!
Yes, Iuz was a demigod, a cambion demon. But the FR also has Yachtu Xvim walking around, and he's a demigod. And Greyhawk certainly never had an entire pantheon of gods walking around, and mortals killing gods and assuming godhood, etc.

I actually think Iyachtu Xvim was actually consumed in the resurrection of Bane - another world shaking event! :P
I was thinking with the proposed 4th ed changes that in fact Hal you would be more outraged especially by the Epic Destinies and Paragon Paths stuff!
I feel a migraine coming on! :x
:lol: well at least you wont have to worry about NPC's being a threat to the PC's - all the PC's running around in 4th ed will be uber-powerful Epic destiny world-shakers...
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