Garhkal wrote:
Hence why to ME< aging attacks, should be pro-rated.. Aging via spells though, such as drinking a potion of speed or getting a haste, i am not sure would qualify.
Hmm. That is an interesting question. Should the relative aging apply to potions and spells like
haste? I never considered that. My first thoughts on that are - yes, it should apply if for no other reason than consistency. Artificial aging is artificial aging, whether done through potion, the touch or sight of a ghost, being subjected to a
haste spell, etc. But I can see the argument that there is a universe of difference between aging due to a temporary boost of the metabolism via a
haste spell or potion, and the supernatural aging of a powerful undead ghost.
When you think about it, the artificial aging on a
haste spell is more a meta-game tool to prevent overuse which could unbalance the game tremendously. I think a haste spell could just as well be managed simply by requiring a system shock roll without the aging effect. It really doesn't make much sense - logically speaking - to age an entire year due to doubling your metabolism for a few minutes. It does make sense to require a system shock due to the strain on the heart and other organs. So I think you could remove the aging effect from the
haste spell and only require the system shock, and it would still be just as effective to prevent abuse.